Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
24080
?
10784
?
20693
?
22491
?
7155
?
18502
?
9453
?
13605
?
18739
?
12561
Total damage to objectives
9622
37559
6753
5265
2859
9082
6035
0
1330
303
Total damage to buildings
9135
2953
6753
3136
2859
2999
0
0
1330
303
Total damage shielded
0
0
0
0
5043
0
0
0
0
891
Total heals on teammates
0
0
0
0
10241
0
0
0
0
0

Abilities usage

in numbers

Timewinder (Q)

69xpressed

Parallel Convergence (W)

16xpressed

Phase Dive (E)

39xpressed

Chronobreak (R)

6xpressed

?

Ekko

Toughest Matchups

These champions counter Aatrox
?
Lux
56.0%
218 Matches
?
Ahri
53.0%
313 Matches
?
Malzahar
52.5%
240 Matches
?
Akali
52.0%
221 Matches
?
Viktor
51.8%
272 Matches
?
Veigar
50.6%
269 Matches
?
Sylas
49.8%
247 Matches
?
Fizz
49.4%
160 Matches
?
Zed
48.9%
317 Matches
?
Syndra
47.4%
310 Matches
Error fetching data

Summoner spell

Most popular spells
?
?
49.4% WR(12622 Matches)
?
?
50.2% WR(3883 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
49.64% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Ekko
?
Yone
14.00KDA0.75
0.52%Kill Participation0.33%
15Vision Score2
20,693Damage Dealt13,605
43Max CS Advantage10
47CS in First 10 Minutes53

Minions have varying gold values depending on their type, and the CS gap results in an approximate 115 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
3Max Level Lead0
Blue45,774G
Difference+9,108G
Red36,666G
?
9,583G
?
9,685G
?
11,582G
?
8,445G
?
6,479G
934G
2,881G
5,025G
75G
193G
8,649G
?
6,804G
?
6,557G
?
8,370G
?
6,286G
?